Tuesday, September 29, 2009

1 + 3 + 9 again...

A place, no matter the scale, works as a system, and the primary unit of that system is the person and the person’s experience.

There are some activities that an urban population cannot be without, the attainment of food and produce being a crucial one. For that comes a proposal to design an urban public market that will provide goods, exchange, and community for the site at which it will be located. It will act as a catalyst for communal activity while providing a distinguished experience that responds specifically to the needs of the user.
Markets first appeared in society as specifically appointed places of trade, usually bounded by some sort of physical boundary or landmark. While the location of markets evolved to include not just exchange but also administrative, legislative, and religious activities, the architecture for these markets has not evolved quite as well. Market architecture, with only a few exceptions, remains an empty shell of a building, waiting for the vendors and stands to fill it with activity. The architecture of a market should reflect the needs and patterns of all the users (merchants, buyers, tourists, etc), as well as those of the outside urban environment. A public market does not sit alone in its site, nor is it responsible for addressing only a certain group of users, especially because its audience is of so many. The layering of information for this public market will have to include a combination of analysis of levels of activity within the different user types, the cycles the market must go through over time, and the sequencing of singular experiences within the project. The primary layers will deal with the experiences of the users, through the intentional use of the senses and sensitivity towards continuity. Another factor to be considered will be the possible different activities within the building, and whether or not other uses will be applicable for it should the market not be a daily occur. Market architecture will specifically be about the experience of the user, the sequence of that experience, and the unit of program that leads to that experience.

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